![]() The most toxic players are usually the more dedicated people that would pay anyways. That's just a myth for the most part that free games attract toxic players. I've played some other MMO's that went F2P and also private servers and they didn't stant out in terms of toxicity. Thoughts?WoW is as toxic as it could be for a game of this type. The popularity of Battle Royal F2P models I'm afraid are what's going to drive decision making instead of sticking to grass roots on what made Blizzard games popular in the first place. It seems that the Diablo Immortal model will be a free to play model, which is what the execs at Activision I feel assume the future of gaming to be. The Blizzcon accouncements, especially the Diablo Immortal announcement, drove investment in the company south. The WoW token is already a step in this direction, allowing gold price to drive the economy as well as play time for those who work to keep their sub active in this. I've been telling myself for years that I'd be afraid of how additionally toxic the community would become with a full free to play model, but how likely is it? Investors think it's possible, most of the original staff is out, Blizzard's vision leadership is also out. ![]() I'm assuming I'm seeing the writing on the wall with articles like this one from a reputable investment site.
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